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A bi-weekly video game development podcast by John R. Diaz, a veteran game designer who goes 1:1 in candid conversations with the developers behind today‘s hit games where we discuss their journey and learnings in this wild industry with no punches pulled. John is a kid born to emigrants from the Dominican Republic in New York City, raised with lots of love, off of food stamps & welfare, where English was not his native language, who got lucky enough to find his passion in developing video games. It took him years in college before figuring out that video game development was something he could learn and do. It wasn‘t until 2007 when he got his lucky 1 in a million chance to get his foot in the door, which required him to move away from all of his family into a city that he knew no one in, Austin Texas to work on his first game Blacksite Area 51 with Midway Games. Since then he‘s gone on to work on some of the biggest games of our time including Grand Theft Auto V and both Red Dead Redemptions. However that road was long, exhausting, and expensive, and it didn‘t have to be. That‘s why he‘s making this show. The video game industry needs more people from all walks of life, beliefs, countries, cultures, languages, shapes, sizes, and origins to make the next big game the world wants to play. If John could do it so can you. This show is all about sharing the experiences of his network, the developers behind the games you love and play, including Game Designers, Animators, Artists, Producers, Engineers, Testers, Directors, Writers, and everything in between, sharing their stories and advice, to answer all those questions you have about how video games are made, and how do you even become a game developer. If you are making video games or want to make them this show is for you, the current & future video game developers where we discuss our art and motivations out of the lines, out of the play area. This is to help put you on to get the opportunity to make the video games you want to play, by hearing how they are made and how the people got here. http://outofplayarea.com Connect with us on Twitter @OutOfPlayArea & the host John R. Diaz. @ElKingpin
Episodes
Monday Oct 11, 2021
Testing Games Is Awesome with Brian Dumlao QA Analyst @ Jam City | Ep 19
Monday Oct 11, 2021
Monday Oct 11, 2021
Episode 19 of the game dev podcast Out of Play Area features Brian Dumlao a QA Analyst at Jam City in Carlsbad, CA with Philipinne roots hailing from Los Angeles, California.
We talk about how he used his sociology degree and experience at EB Games, to break in at Midway Games in San Diego and work on Mortal Kombat Deadly Alliance, his journey through the industry at Disney, High Moon Studios on Destiny, to where he is today and what about your mindset makes the difference in thriving in this field and where he looks to grow even after 20+ years of experience.
Chapters:
- (00:00) Who is Brian Dumlao?
- (7:14) What is Quality Assurance in Games?
- (17:44) 1st Midway Games Interview
- (28:26) Gravity Games Bike Street Dirt Vert
- (35:07) Mortal Kombat Deadly Alliance on GameCube
- (41:59) Unreal Tourney & MYST
- (49:14) Final Midway Years
- (01:01:16) Disney, TC Digital, & High Moon on Destiny
- (01:12:09) Current Day at Jam City
- (01:25:24) The Final Round
- (01:32:09) John's Final Thoughts & Next Episode Teaser
Additional Links:
Brian's Moby Games: https://www.mobygames.com/developer/brian-dumlao/credits/developerId,92531/
Connect with the host - https://linktr.ee/jkingpin
Connect with us: http://outofplayarea.com
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